artcogsysArtificial Cognitive SystemsHomeResearchPeoplePublicationsEducationCodeContact

Publications

Abstract taken from Google Scholar:

The unprecedented availability of large-scale datasets in neuroscience has spurred the exploration of artificial deep neural networks (DNNs) both as empirical tools and as models of natural neural systems. Their appeal lies in their ability to approximate arbitrary functions directly from observations, circumventing the need for cumbersome mechanistic modeling. However, without appropriate constraints, DNNs risk producing implausible models, diminishing their scientific value. Moreover, the interpretability of DNNs poses a significant challenge, particularly with the adoption of more complex expressive architectures. In this perspective, we argue for universal differential equations (UDEs) as a unifying approach for model development and validation in neuroscience. UDEs view differential equations as parameterizable, differentiable mathematical objects that can be augmented and trained with scalable deep learning techniques. This synergy facilitates the integration of decades of extensive literature in calculus, numerical analysis, and neural modeling with emerging advancements in AI into a potent framework. We provide a primer on this burgeoning topic in scientific machine learning and demonstrate how UDEs fill in a critical gap between mechanistic, phenomenological, and data-driven models in neuroscience. We outline a flexible recipe for modeling neural systems with UDEs and discuss how they can offer principled solutions to inherent challenges across diverse neuroscience applications such as understanding neural computation, controlling neural systems, neural decoding, and normative modeling.

Go to article

Abstract taken from Google Scholar:

Foraging for resources in an environment is a fundamental activity that must be addressed by any biological agent. Thus, modelling this phenomenon in simulations can enhance our understanding of the characteristics of natural intelligence. In this work, we present a novel approach to modelling this phenomenon in silico. We achieve this by using a continuous coupled dynamical system for modelling the system. The dynamical system is composed of three differential equations, representing the position of the agent, the agent's control policy, and the environmental resource dynamics. Crucially, the control policy is implemented as a neural differential equation which allows the control policy to adapt in order to solve the foraging task. Using this setup, we show that when these dynamics are coupled and the controller parameters are optimized to maximize the rate of reward collected, adaptive foraging emerges in the agent. We further show that the internal dynamics of the controller, as a surrogate brain model, closely resemble the dynamics of the evidence accumulation mechanism, which may be used by certain neurons of the dorsal anterior cingulate cortex region in non-human primates, for deciding when to migrate from one patch to another. Finally, we show that by modulating the resource growth rates of the environment, the emergent behaviour of the artificial agent agrees with the predictions of the optimal foraging theory.

Go to article

Abstract taken from Google Scholar:

Blindness affects millions of people around the world. A promising solution to restoring a form of vision for some individuals are cortical visual prostheses, which bypass part of the impaired visual pathway by converting camera input to electrical stimulation of the visual system. The artificially induced visual percept (a pattern of localized light flashes, or ‘phosphenes’) has limited resolution, and a great portion of the field’s research is devoted to optimizing the efficacy, efficiency, and practical usefulness of the encoding of visual information. A commonly exploited method is noninvasive functional evaluation in sighted subjects or with computational models by using simulated prosthetic vision (SPV) pipelines. An important challenge in this approach is to balance enhanced perceptual realism, biologically plausibility, and real-time performance in the simulation of cortical prosthetic vision. We present a biologically plausible, PyTorch-based phosphene simulator that can run in real-time and uses differentiable operations to allow for gradient-based computational optimization of phosphene encoding models. The simulator integrates a wide range of clinical results with neurophysiological evidence in humans and non-human primates. The pipeline includes a model of the retinotopic organization and cortical magnification of the visual cortex. Moreover, the quantitative effects of stimulation parameters and temporal dynamics on phosphene characteristics are incorporated. Our results demonstrate the simulator’s suitability for both computational applications such as end-to-end deep learning-based prosthetic vision optimization as well as behavioral …

Go to article

Abstract taken from Google Scholar:

OBJECTIVE The enabling technology of visual prosthetics for the blind is making rapid progress. However, there are still uncertainties regarding the functional outcomes, which can depend on many design choices in the development. In visual prostheses with a head-mounted camera, a particularly challenging question is how to deal with the gaze-locked visual percept associated with spatial updating conflicts in the brain. The current study investigates a recently proposed compensation strategy based on gaze-contingent image processing with eye-tracking. Gaze-contingent processing is expected to reinforce natural-like visual scanning and reestablished spatial updating based on eye movements. The beneficial effects remain to be investigated for daily life activities in complex visual environments. APPROACH The current study evaluates the benefits of gaze-contingent processing versus gaze-locked and gaze …

Go to article

Abstract taken from Google Scholar:

Blindness affects millions of people around the world. A promising solution to restoring a form of vision for some individuals are cortical visual prostheses, which bypass part of the impaired visual pathway by converting camera input to electrical stimulation of the visual system. The artificially induced visual percept (a pattern of localized light flashes, or ‘phosphenes’) has limited resolution, and a great portion of the field’s research is devoted to optimizing the efficacy, efficiency, and practical usefulness of the encoding of visual information. A commonly exploited method is noninvasive functional evaluation in sighted subjects or with computational models by using simulated prosthetic vision (SPV) pipelines. An important challenge in this approach is to balance enhanced perceptual realism, biologically plausibility, and real-time performance in the simulation of cortical prosthetic vision. We present a biologically plausible, PyTorch-based phosphene simulator that can run in real-time and uses differentiable operations to allow for gradient-based computational optimization of phosphene encoding models. The simulator integrates a wide range of clinical results with neurophysiological evidence in humans and non-human primates. The pipeline includes a model of the retinotopic organization and cortical magnification of the visual cortex. Moreover, the quantitative effects of stimulation parameters and temporal dynamics on phosphene characteristics are incorporated. Our results demonstrate the simulator’s suitability for both computational applications such as end-to-end deep learning-based prosthetic vision optimization as well as behavioral …

Go to article

Abstract taken from Google Scholar:

The unprecedented availability of large-scale datasets in neuroscience has spurred the exploration of artificial deep neural networks (DNNs) both as empirical tools and as models of natural neural systems. Their appeal lies in their ability to approximate arbitrary functions directly from observations, circumventing the need for cumbersome mechanistic modeling. However, without appropriate constraints, DNNs risk producing implausible models, diminishing their scientific value. Moreover, the interpretability of DNNs poses a significant challenge, particularly with the adoption of more complex expressive architectures. In this perspective, we argue for universal differential equations (UDEs) as a unifying approach for model development and validation in neuroscience. UDEs view differential equations as parameterizable, differentiable mathematical objects that can be augmented and trained with scalable deep learning techniques. This synergy facilitates the integration of decades of extensive literature in calculus, numerical analysis, and neural modeling with emerging advancements in AI into a potent framework. We provide a primer on this burgeoning topic in scientific machine learning and demonstrate how UDEs fill in a critical gap between mechanistic, phenomenological, and data-driven models in neuroscience. We outline a flexible recipe for modeling neural systems with UDEs and discuss how they can offer principled solutions to inherent challenges across diverse neuroscience applications such as understanding neural computation, controlling neural systems, neural decoding, and normative modeling.

Go to article

Abstract taken from Google Scholar:

OBJECTIVE The enabling technology of visual prosthetics for the blind is making rapid progress. However, there are still uncertainties regarding the functional outcomes, which can depend on many design choices in the development. In visual prostheses with a head-mounted camera, a particularly challenging question is how to deal with the gaze-locked visual percept associated with spatial updating conflicts in the brain. The current study investigates a recently proposed compensation strategy based on gaze-contingent image processing with eye-tracking. Gaze-contingent processing is expected to reinforce natural-like visual scanning and reestablished spatial updating based on eye movements. The beneficial effects remain to be investigated for daily life activities in complex visual environments. APPROACH The current study evaluates the benefits of gaze-contingent processing versus gaze-locked and gaze …

Go to article

Abstract taken from Google Scholar:

DeNovoCNN: A deep learning approach to de novo variant calling in next generation sequencing data Toggle navigation Radboud Repository Toggle navigation View Item Radboud Repository Collections Radboud University Academic publications View Item Radboud Repository Collections Radboud University Academic publications View Item Search Repository This Collection BrowseAll of RepositoryCollectionsDepartmentsDate IssuedAuthorsTitlesDocument typeThis CollectionDepartmentsDate IssuedAuthorsTitlesDocument type StatisticsView Item Statistics DeNovoCNN: A deep learning approach to de novo variant calling in next generation sequencing data Find Full text Publication year 2024 Author(s) Khazeeva, G. Sablauskas, K. Sanden, PGH van der Steyaert, WAR Kwint, MP Rots, D. Hinne, M. Gerven, MAJ van Yntema, HG Vissers, LELM Gilissen, CFHA Number of pages 1 p. Source European Journal …

Go to article

Abstract taken from Google Scholar:

Blindness affects millions of people around the world. A promising solution to restoring a form of vision for some individuals are cortical visual prostheses, which bypass part of the impaired visual pathway by converting camera input to electrical stimulation of the visual system. The artificially induced visual percept (a pattern of localized light flashes, or 'phosphenes') has limited resolution, and a great portion of the field's research is devoted to optimizing the efficacy, efficiency, and practical usefulness of the encoding of visual information. A commonly exploited method is non-invasive functional evaluation in sighted subjects or with computational models by using simulated prosthetic vision (SPV) pipelines. An important challenge in this approach is to balance enhanced perceptual realism, biologically plausibility, and real-time performance in the simulation of cortical prosthetic vision. We present a biologically plausible, PyTorch-based phosphene simulator that can run in real-time and uses differentiable operations to allow for gradient-based computational optimization of phosphene encoding models. The simulator integrates a wide range of clinical results with neurophysiological evidence in humans and non-human primates. The pipeline includes a model of the retinotopic organization and cortical magnification of the visual cortex. Moreover, the quantitative effects of stimulation parameters and temporal dynamics on phosphene characteristics are incorporated. Our results demonstrate the simulator's suitability for both computational applications such as end-to-end deep learning-based prosthetic vision optimization as well as behavioral …

Go to article

Abstract taken from Google Scholar:

Foraging for resources in an environment is a fundamental activity that must be addressed by any biological agent. Thus, modelling this phenomenon in simulations can enhance our understanding of the characteristics of natural intelligence. In this work, we present a novel approach to modelling this phenomenon in silico. We achieve this by using a continuous coupled dynamical system for modelling the system. The dynamical system is composed of three differential equations, representing the position of the agent, the agent's control policy, and the environmental resource dynamics. Crucially, the control policy is implemented as a neural differential equation which allows the control policy to adapt in order to solve the foraging task. Using this setup, we show that when these dynamics are coupled and the controller parameters are optimized to maximize the rate of reward collected, adaptive foraging emerges in the agent. We further show that the internal dynamics of the controller, as a surrogate brain model, closely resemble the dynamics of the evidence accumulation mechanism, which may be used by certain neurons of the dorsal anterior cingulate cortex region in non-human primates, for deciding when to migrate from one patch to another. Finally, we show that by modulating the resource growth rates of the environment, the emergent behaviour of the artificial agent agrees with the predictions of the optimal foraging theory.

Go to article

Abstract taken from Google Scholar:

Foraging for resources in an environment is a fundamental activity that must be addressed by any biological agent. Thus, modelling this phenomenon in simulations can enhance our understanding of the characteristics of natural intelligence. In this work, we present a novel approach to modelling this phenomenon in silico. We achieve this by using a continuous coupled dynamical system for modelling the system. The dynamical system is composed of three differential equations, representing the position of the agent, the agent's control policy, and the environmental resource dynamics. Crucially, the control policy is implemented as a neural differential equation which allows the control policy to adapt in order to solve the foraging task. Using this setup, we show that when these dynamics are coupled and the controller parameters are optimized to maximize the rate of reward collected, adaptive foraging emerges in the agent. We further show that the internal dynamics of the controller, as a surrogate brain model, closely resemble the dynamics of the evidence accumulation mechanism, which may be used by certain neurons of the dorsal anterior cingulate cortex region in non-human primates, for deciding when to migrate from one patch to another. Finally, we show that by modulating the resource growth rates of the environment, the emergent behaviour of the artificial agent agrees with the predictions of the optimal foraging theory.

Go to article

Abstract taken from Google Scholar:

With the recent progress in developing large-scale micro-electrodes, cortical neuroprotheses supporting hundreds of electrodes will be viable in the near future. We describe work in building a visual stimulation system that receives camera input images and produces stimulation patterns for driving a large set of electrodes. The system consists of a convolutional neural network FPGA accelerator and a recording and stimulation Application-Specific Integrated Circuit (ASIC) that produces the stimulation patterns. It is aimed at restoring visual perception in visually impaired subjects. The FPGA accelerator, VPDNN, runs a visual prosthesis network that generates an output used to create stimulation patterns, which are then converted by the ASIC into current pulses to drive a multi-electrode array. The accelerator exploits spatial sparsity and the use of reduced bit precision parameters for reduced computation, memory …

Go to article

Abstract taken from Google Scholar:

The enabling technology of visual prosthetics for the blind is making rapid progress. However, there are still uncertainties regarding the functional outcomes, which can depend on many design choices in the development. In visual prostheses with a head-mounted camera, a particularly challenging question is how to deal with the gaze-locked visual percept associated with spatial updating conflicts in the brain. A recently proposed compensation strategy is gaze-contingent image processing with eye-tracking, which enables natural visual scanning and reestablished spatial updating based on eye movements. The current study evaluates the benefits of gaze-contingent processing versus gaze-locked and gaze-ignored simulations in the context of mobility and orientation, using a simulated prosthetic vision paradigm with sighted subjects. Compared to gaze-locked vision, gaze-contingent processing was found to improve the speed in all experimental tasks, as well as the subjective quality of vision. Similar or further improvements were found in a control condition that ignores gaze-depended effects, a simulation that is unattainable in the clinical reality. Our results suggest that gaze-locked vision and spatial updating conflicts can be debilitating for complex visually-guided activities of daily living such as mobility and orientation. Therefore, for prospective users of head-steered prostheses with an unimpaired oculomotor system, the inclusion of a compensatory eye-tracking system is strongly endorsed.

Go to article

Abstract taken from Google Scholar:

Several molecular and phenotypic algorithms exist that establish genotype–phenotype correlations, including facial recognition tools. However, no unified framework that investigates both facial data and other phenotypic data directly from individuals exists. We developed PhenoScore: an open-source, artificial intelligence-based phenomics framework, combining facial recognition technology with Human Phenotype Ontology data analysis to quantify phenotypic similarity. Here we show PhenoScore’s ability to recognize distinct phenotypic entities by establishing recognizable phenotypes for 37 of 40 investigated syndromes against clinical features observed in individuals with other neurodevelopmental disorders and show it is an improvement on existing approaches. PhenoScore provides predictions for individuals with variants of unknown significance and enables sophisticated genotype–phenotype studies by …

Go to article

Abstract taken from Google Scholar:

Artificial neural networks (ANNs) inspired by biology are beginning to be widely used to model behavioural and neural data, an approach we call ‘neuroconnectionism’. ANNs have been not only lauded as the current best models of information processing in the brain but also criticized for failing to account for basic cognitive functions. In this Perspective article, we propose that arguing about the successes and failures of a restricted set of current ANNs is the wrong approach to assess the promise of neuroconnectionism for brain science. Instead, we take inspiration from the philosophy of science, and in particular from Lakatos, who showed that the core of a scientific research programme is often not directly falsifiable but should be assessed by its capacity to generate novel insights. Following this view, we present neuroconnectionism as a general research programme centred around ANNs as a computational …

Go to article

/25